Yuhvi'to Mhilse

Arcanist, scholar, Carbuncle specialist and aspiring professor of Teratomimicry.
Backround
Early Years
Born in the Western Shroud into a hermetic tribe of self-proclaimed 'coven of witches', Yuhvi'to was fascinated by magic from a young age. He was raised to learn how to use aether in order to manipulate the natural and invoke the unnatural by the women of his tribe, taking part in their convocations and rituals.Initially the tribe was content to delve in their closed and relatively benign practices, but after the 7th Umbral Calamity laid waste to the Western Shroud and practically decimated the majority of his tribe, the coven migrated to the South Shroud in order to survive.With the goal of survival though, came a newfound necessity for power. His tribe swiftly delved into darker practices, preying on the enemy tribes, passerby travelers and adventurers in order to protect themselves and rebuild what they had lost. Soon, the coven turned to tenebrous rituals, invoking Voidsent and using sacrifices as a means of empowerment.This fall of their once disciplined tribe horrified Yuhvi'to who did his best to abstain from these new practices. Family and friends were twisted into faces he could no longer recognize.By the age of thirteen, his mother turned on him, seeking to invoke a powerful Voidsent into his body in order to ensure his 'survival'. Unwilling to be sacrificed and twisted into yet another abomination, Yuhvi'to fled on a moonless night, bringing with him naught but two stolen grimoires, his clothes and a cloak.He wandered aimlessly for weeks, traveling to nearby villages and exchanging chores for the tiniest amounts of gil in order to survive, while also doing his best to avoid the places where his tribe now hunted for victims. In due time, a wandering caravan arrived with a Lominsan Arcanist on its cart, Carbuncle resting on his shoulder.The young Miqo'te looked in awe at the creature, reminding him of his tribe's familiars and thusly approached the scholar, inquiring about this being. It was then that Yuhvi'to learned of Limsa Lominsa, the Arcanist Guild and the art of Arcanima. Knowing there was barely any future left of him in his wandering state, he pleaded the Arcanist to take him along and help him make something of himself, exchanging one of the two stolen grimoires of his tribe as recompense.The Arcanist, fascinated by the boy's fervor to learn and survive, but also tempted by the potential of such uncharted, mystical practices withheld in that grimoire accepted the boy's pleas, taking him along to Limsa Lominsa.With the arrival of the caravan, Yuhvi'to accompanied by the Arcanist was led to the Guild where he offered all the gil he had left in hopes of being allowed to join. After a series of trials, his natural talent for the magical arts granted him a seat in the guild, and thus began his tutoring in the world of Arcanima.
Adolescence
The years passed rather quickly during his time in the Arcanist Guild. By the age of 14 he had already summoned his first Carbuncle, and by 15 he started showing significant talent at the summoning and manipulation of aetherial constructs. His natural proclivity to this art drew the attention of Astraegant Glavinaux, a Sharlayan Archon specialized in the field of summoning aetherial constructs, who was at the time instructing some promising young students in the summoning arts. Astraegant asked to take Yuhvi'to under his wing, fascinated by the Miqo'te's talent.The Archon offered to help the Miqo'te fully develop and hone his skills, in exchange for work in his library, 'The Bibliotaph's Envy', which the basement of would soon become the Miqo'te's place of residence, even to this day.Under this Archon's tutelage, Yuhvi'to's abilities in the summoning arts improved quite rapidly, and by the age of 20 he had shown significant skill on the field. That's when Yuhvi'to started pondering the possibilities of combining the mystical arts of his tribe with the newly acquired knowledge the Arcanist Guild had provided.
Adulthood
As Yuhvi'to aged, so did his ambition in the arts of summoning. Brainstorming an aetherial construct that is fashioned after beasts found around the world, he sought to combine the chaotic and familiar-based witchcraft of his tribe with the precise, calculating order of Arcanima.With the help of Astraegant and thanks to several sleepless nights, Yuhvi'to eventually managed to come up with the concept and blueprint of Teratomimesis. But this was uncharted territory for the Miqo'te, and while the Archon was quite elated to help this promising student find his way, he also acknowleged that the development of this art was not his path to walk. Instead, this would have to be something Yuhvi'to should devote his entire life into developing.Of course, research and experimentation alone were hardly enough to feed someone, and that's when Yuhvi'to sought to join the Adventurer's Guild for 'easy' gil. The cost and procurement of materials required to develop this new discipline would be quite large, and while work at the library helped him survive it simply would no longer be enough for what he required.The rest of the Miqo'te's 20s would be spent doing research and development for Teratomimesis while also performing quests and jobs for the Adventurer's Guild, saving up any gil that wasn't spent on his research to spend on travels and expeditions across the land, gathering up any knowledge on summoning, aetherology and wildlife that could possibly help him develop this budding aetherial art.At the age of 27, he finally managed to create some solid form of Teratomimesis. Using the blood of a raptor as the prime material of aether-conductive ink, Yuhvi'to was able to bring forth an elemental simulacrum of the beastkin and successfully control it in battle. In this manner, Yuhvi'to proceeded developing his newly formed magic discipline, drawing blood from incapacitated fiends to further create new arcane geometries and more potential summoned beasts.Now, at the age of 32, the aspiring scholar looks Westward towards Tural where he hopes that studying the Blue Magic of the Whaalaqi might give him further insight into improving the potency of his aetherial constructs and their potency in battle.
Meeting Siban and Current Times
At the age of 28, during an expedition of his in the Far East his travels led him to the Azim Steppes, where he had heard about the shamanic practices of a Xaelic tribe which he deemed could be useful. At Reunion, the Miqo'te was hounded by a large, imposing and proud soldier of the Steppes, Siban, who was mistrustful of the foreign ambitious scholar, fearing that he would harm, steal or otherwise betray the hospitality of the Qestir tribe.Unfortunately, during a patrol into the outer reaches of the Steppes the large Xaela found himself cornered by a mutated strain of Morbol and nearly faced death at the end of its potent toxic breath were it not for the Miqo'te scholar intervening and saving the warrior's life.Yuhvi'to provided first aid to the incapacitated Xaela before accompanying him to the Qestir menders, where Siban found his health return after several days of ministrations. To the warrior this act of being saved by a man he barely trusted formed a life debt that, lest he faced disgrace and dishonor, must needed be repayed. And so when Yuhvi'to visited Siban's yurt, the warrior vowed to follow the scholar in his forays in the Far East until the life debt was repaid, where he would then return to his tribe once more.Initially, Yuhvi'to refused but Siban would not take 'no' for an answer. And thus did the Xaela become Yuhvi'to's guardian... but what started as a brief guarding duty, only meant to last a few months soon grew into something much deeper. The more time the two spent together, the more they began developing a deeper friendship which in time blossomed into a budding romance.By the time Yuhvi'to's foray in the Far East was coming to a close, Siban found himself unable to let go of his now quite treasured companion. Having to choose between losing his other half and staying home with his people, or giving up his Tribe to follow his heart, the warrior hardened his heart and let go of the Steppes, deciding to follow the Miqo'te back to Eorzea, not as his guardian but now as his significant other.The two accompany each other still, inseperable, adventuring together for gil to assist the Miqo'te's endless research and development of Teratomimesis. Still, the call of foreign knowledge tug at the Miqo'te's mind as news about a 'Masked Carnivale' spread across Eorzea. And while Yuhvi'to is hardly interested in gladitorial spectacle, the root of the Whalaqee tribe's 'Blue Magic' itself sounds like it would provide profound help to his own research. Thus, a new expedition is slowly starting to be in the plans, a trip to the New World where perhaps the Miqo'te could find the catalyst to solidifying his magical art, for good.
Appearance

Yuhvi’to is a fairly short Miqo’te, standing at 1.54 meters tall (5.0ft) with pale complexion and a slightly tubby body, a testament to his rather idle lifestyle and sugary indulgences. His hair is of deep crimson with orange highlights, wavy, reaching down to his nape and covering parts of his face, occasionally held back with a short ponytail. His eyes are vibrant blue, often seen behind a pair of large, circular brass glasses as years of reading and studying have compromised him of his once stellar vision.A pair of large, fluffy ears can be spotted on top of his head, two tufts of long fur standing out their very tips akin to the ears of a lynx. Their underbellies sport decorative piercings: two brass ear cuffs on his right ear and one more elaborate earring on his left, often adorned with a small piece of hanging quartz. His nails can grow quite long and sharp, and he very often has to clip and smooth them, while another racial characteristic is a pair of sharp canine fangs that can be clearly seen whenever he speaks.
Teratomimesis
Teratomimesis, the mimicry of beasts, combining the Sharlayan words "Teratos" (meaning 'of a monster') and "mimesis" (meaning 'imitation').
"Monstrous Imitation", a specialized Arcanima school in which the spellcaster can summon forth aetheric constructs fashioned after the likeness of fiends and beasts. The user of this art is thusly called a 'Teratomime'.Developed by Yuhvi'to several years into his Arcanima studies, it was inspired by his tribe's tradition of summoning familiars based on the fauna surrounding their enclave in the West Shroud.By utilizing arcane geometry made with specialized ink crafted by the blood of the beasts he wishes to summon, Yuhvi'to can bring forth arcane simulacra of monsters he encounters in the world.
Those summoned beings are elementally charged with the element most prominent to the original monster, giving the Teratomime an array of different elemental and non-elemental summons for different situations.Summoning forth a creature requires complex geometry and lengthly incantations, which in turn leave the spellcaster open for attacks by opponents. The creation of wards is imperative for a Teratomime's physical integrity, though the existence of an ally who will offer them protection is much more reliable.Still a new and experimental type of magic school, Yuhvi'to spends the majority of his time developing this newly created art. In time, he hopes that Teratomimesis will reach a point of development that will enable him to tutor others in its vast and versatile capabilities.
RP Hooks
► Cryptozoologist and researcher: Yuhvi'to often sets off on expeditions to research the fauna of a selected region, usually accompanied by Siban who acts as his guardian.► Knowledge-starved: More often than not, Yuhvi’to is always looking to learn something new, his craving for new knowledge tends to gravitate him towards places that accumulate it.► Teratomime: Yuhvi'to created the discipline of Teratomimesis and is more than happy to discuss or even instruct others on this new, experimental art.► Library owner: Yuhvi’to is (rarely present but still legal) co-owner of the Bibliotaph’s Envy, a lending library in downtown Limsa Lominsa which he shares with Astregeant Saireaux, an Elezen from Sharlayan.► Limsan citizen: Having lived in the port city for several years now, Yuhvi’to considers Limsa Lominsa his home and often is found hanging around the city.► Perpetual traveler: Having abandoned his post in the library in all but name, Yuhvi'to spends most of his time traveling the world in search for knowledge and insight.► It takes two: After his return from Othard, Yuhvi’to will most often be accompanied by a rather tall and imposing Xaela, Siban, who has made it a mission to guard and protect the small scholar wherever he may go.
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